During 10+yrs I specialize on character, organic modeling and various objects creation from base mesh to final model/image including, hi-poly sculpting, hi-detail texturing, hair/fur- styling, shading and rendering, dynamics simulation, VFX, PFX, compositing and I have the professional experience in creating advertising, film post-production, animation films, interactive, 3d mapping. For more information please visit http://www.yuriydulich.com/
3D modeling (full process): Maya
Also, you can support me at Patreon
Shading, rendering: Arnold, mental ray
3D digital sculpting: Zbrush, Mudbox
Texturing: Mari, Mudbox, Photoshop
Grooming: Yeti, nHair, Shave & Haircut
Dynamics: Maya, Real Flow
PFX: Maya particle, Krakatoa, Real Flow
Compositing: Fusion, After Effects
Scripting: MEL, SeExpr
Additional programs: SpeedTree, Crazybump, UVLayout, xNormal, HDR Light Studio, TopoGun
Also, you can support me at Patreon https://www.patreon.com/yuriydulich