Summary
Over 15+ years, I have specialized in the full-cycle creation of photoreal and stylized characters, creatures, and animals. Including: grooming, and feathers styling, hi-detail sculpting, hi-detail texturing, lookdev, dynamics simulation, CFX, PFX, and compositing. I have professional experience in creating VFX for movies, game cinematics, advertising, film post-production, feature animation films, interactive, 3d mapping.
Skills
3D ModelingCharacter ModelingCreature ModelingGroomingfeather groomingDigital SculptingLightingShadingTexturing3D VisualizationCharacter DesignRetopologyHigh-poly ModelinganimalsPhysically Based RenderingCloth SimulationHair/Fur Simulationarnoldfeatheryetiyeti groomReaching the character limitPhotoshop; Illustrator; Corel Draw; InDesign; Premiere;art musique3ds max object designart,Crazy3d modling texturing and lightingmaya.photoshop.max.illustratorBody riggingMAYA,PHOTOSHOP2D: Texturing and Concept Art, 3D modeling,digital and tradtional painting 2d dessignPrototyping Concepts3ds max designerHoudini GroomingHoudiniUV MappingHoudini CFXgroom